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Light Kick (LK)
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Medium Kick (MK)
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Strong Kick (SK)
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Light Punch (LP)
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Medium Punch (MP)
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Strong Punch (SP)
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Taunt
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 : Press A and B
 : Press X and Y
etc ...

This Gohan has many system moves inspired or taken directly from various
fighting games, such as Capcom VS SNK, Marvel VS Capcom or King of Fighters. You may already
be familiar with most of these moves.
Backward Dash :
 
Gohan has a special variant of the classick back dash. He quickly teleports back in the air before landing straight to the ground. Can be cancelled from Taunt and can combo into most aerial Specials and Supers.
Run :
 
This is the classic KOF-type run. Hold Forward in order to keep running.
Super Jump :

This is the classic MVC Super Jump, allowing Gohan to jump much higher than usual.
It can be performed by just pressing Up after a crouching strong kick, in order to follow up
for an aerial combo. During the Super Jump state, you can control the forward and backward velocity by pressing Forward or Back.
Air Dash :
 or  or  or 
in the air.
This is a useful tool to gain more mobility in the air, to dodge some of the opponent's attacks or go close to him quickly for example. Among all Z2 characters, Gohan is the one with the best mobility; he can perform up to 2 air dashes during a jump and can air dash in 4 different directions.
Power Charge :

This is the classic Power Charge, during which you gain power quickly, in order to use your Super moves.
Focus Smash :

This move is a variation to Street Fighter 4's Focus Attack. Hold both buttons to charge the move, release them to perform it. Here are Focus Smash's various features :
- Repels projectiles. You need to release the buttons at the right time to repel the projectile. Works on single non super projectiles.
- Chargeable for Hyper Armor (1 hit). You still lose life when hit though.
- Can be Dash Cancelled, during charge as well as during strike. This allows you to dash the moment you hit your opponent with Focus Smash, and follow quickly with other attacks.
Punch Counter :
+ or + or + when guarding an attack (Ground).
This is the punch version of Zero Counter. Gohan counters the opponent's attack and hits him with a Turning Elbow Smash, sending him in the air.
Kick Counter :
+ or + or + when guarding an attack (Ground).
This is the kick version of Zero Counter. Gohan counters the opponent's attack and hits him with a roundhouse kick, sending him away.
Air Punch Counter :
+ or + or + when guarding an attack (Air).
This is the Punch version of Aerial Zero Counter. Gohan counters the opponent's attack in the air, and performs a powerful Smash Punch, sending the opponent far away.
Air Kick Counter :
+ or + or + when guarding an attack (Air).
This is the Kick version of Aerial Zero Counter. Gohan counters the opponent's attack in the air, and performs a powerful Kick, sending the opponent far away.

Multi-Kick Throw :
+

(while close to opponent)
Gohan grabs his opponent, performs 5 Chun-Li styled fast kicks, before sending the opponent far away with a final blow.
Neck Massage :
+

(while close to opponent)
Gohan grabs his opponent, pulls him to the other side of the screen, then kicks him on the neck, smashing him to the ground.

Launcher Kick :
+

Gohan's Crouching Strong Kick sends the opponent flying in the air, allowing for Aerial Combos, as in the Versus series.
Running Launcher Kick :
+

Performed while running, this sliding version of Crouching Strong Kick sends the opponent flying in the air, allowing for Aerial Combos, as in the Versus series.
Kick Combo :
(after a succesful s.MP or s.MK)
A combo extender, performable after a successful first Standing Medium attack.
Slashing Kick :
+

An overhead attack performed while running. Stuns the opponent long enough to start a combo.
Wheel Kick Mega :
(after a successful s.SK)
Follow-up to Standing Strong Kick, allowing to extend Gohan's combo and send the opponent far away.
Air Kick Combo :
(after a succesful a.MP or a.MK)
A combo extender, performable after a successful first Aerial Medium attack.
Air Punch Combo :
(after a succesful a.MP or a.MK)
A combo extender, performable after a successful first Aerial Medium attack.
Elbow Drop :
+
(in the Air)
A very fast attack, especially useful after a downward air dash. Hold down the Y button to stay in Elbow Drop position.
Butterfly Smash :
(in the Air)
Regular Aerial Strong Punch. Grounded opponents will fall when hit by Butterfly Smash. Aerial opponents will be sent to the ground and made to bounce, allowing for juggling. The bouncing is only triggered once in the same combo.

Gohan has a bunch of moves that will work only against compatible characters, to give more of a fullgame "feeling".
Dash Collision :
Compatible against : Goku Z2, Vegeta Z2, SSJ Goku Z2, Gohan Z2, Freeza Z2, Awoken Ichigo by Storm-Ex, Alucard by Dope, Yellow Suika by Veanko (Bluestreak by Diepod & Jesuszilla).
Run against a running opponent, and the characters will grab each other and struggle. Smash the buttons as fast as possible, and the winner will throw his opponent.
Beam Collision :
Compatible against : Goku Z2, Vegeta Z2, SSJ Goku Z2, Gohan Z2, Freeza Z2, Yellow Suika by Veanko.
When the opponent performs his Lv2 Super Beam, press F+2P during the superpause to trigger a Beam Counter (provided Gohan has 2 powerbars and has control). From there, both characters will launch their beam at the same time and have them collide. Smash the buttons as fast as possible to win the struggle. Hold Start to dump power into the beam and take the advantage over the opponent.
NB : This move is not available in Simul mode.
Optional animations :
There are a few other optional animations which you can include in your characters to make them compatible with Gohan Z2 :
- Flip Knockout : When hit by EX Snap Kick. Opponent goes flying in the air, flipping backwards (anim 5937).
- Broken Back : When hit by Kaiyoken with Nappa finisher (anim 5946 & 5947).
- Chou Kamehameha Fatality : GetHit state fading to black when killed by Chou Kamehameha (anim 5941 & 5942).
If you wish to add some compatibility with Gohan to some of your characters, please head to the tutorial section in Gohan's readme.

Gohan has a lot of combos in his arsenal, and this is his main weapon to win fights.
- All basics can be chained from Light to Medium to Hard, or from Light to Hard, with any combination of kicks and punches.
- Standing light attacks link to crouching light punch and crouching light kick.
- Butterfly Punch (a.SP) bounces an airborn opponent to the ground, allowing some juggling. It makes the opponent bounce only once in a single combo though, to avoid cheapness.
- All the specials can be chained into from most basic attacks.
- All the supers can be chained into from most special attacks.

Palettes :
Gohan has a huge total of XXX palettes available for you to choose from. As browsing through all the palettes can be tedious, you will find in the palettes folder an archive named "Palette Chart" containing all the palettes in GIF format, for you to choose easily which palettes you want to use.
Plus, all of Goku's (not SSJ Goku) palettes are compatible with Gohan, which means you can exchange palettes between both characters as you see fit.
Configuration file :
In Gohan Z2's root folder, there is a config.txt file in which you can set some preferences :
- You can choose to use Japanese, English or Custom English voice.
- You can choose whether to use the regular or simplified Gekiretsu Ranbu Command.
- You can choose to use either solid or transparent FX.
- You can choose which Super Background to use when you kill your opponent with a Super move.
- You can choose which projectile repel FX is displayed during Focus Smash.
- You can choose whether to keep the Superman theme playing during the intro or not.
- You can set the axes for Destiny Mode gauge.
Introductions :
Gohan has several introductions at the beginning of the fight:
- Hyper Dimension: Gohan teleports in, as in the Snes Hyper Dimension game.
- Bike: Gohan passes by on his bike, before noticing the opponent and jumping back to the screen.
- Kinton: Gohan arrives, seating on Kinton cloud, before jumping to start the fight.
- with Videl in the car: Gohan passes by in his car, with Videl. As he notices the opponent, he jumps back to the screen, causing an accident.
- Kinton with Goten: Gohan is once again seating on Kinton cloud, this time with Goten on his shoulders.
- Kibito: Kibito changes Gohan's clothes thanks to his magic. Cycles through several costumes, several sprited by MFG members.
- Superman: Gohan tears his shirt apart, Superman style.
- Contemplation : Gohan says a hero-style speech before turning to his opponent.
Winpose selection :
You can choose Gohan's winpose at the end of the round by holding a button. Some other winposes may also be triggered in certain occasions.
- x: Gohan jumps away from the screen.
- y: Gohan and Goten perform a Circus Act dance to celebrate victory.
- z: Adult Icarus appears on screen, as Gohan's pet.
- a: Gohan performs his Henshin dance before transforming into the Great Saiyaman.
- b: Gohan performs his Hyper Dimension winpose, showing his punch.
- c: Gohan laughs, embarassed.
- s: Gohan facebooks about the fight he just won. Has several variants.
- Special Henshin winpose versus Freeza.
Youtube videos :
You can find many Youtube videos featuring Gohan Z2 VS various opponents. The easiest way to find some of them is to go directly to Balthazar's Youtube Channel, where you'll fine various videos featuring all the Z2 cast. Among these videos, you'll find :
- A video presenting Gohan's movelist.
- A video of Gohan fighting against Goku and Vegeta.
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created by Balthazar & Cybaster
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